101 lines
4.3 KiB
HolyC
101 lines
4.3 KiB
HolyC
Gui.App();
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U64 flags = WIN_FLAGS_MOVABLE | WIN_FLAGS_ICON | WIN_FLAGS_TITLE_BAR | WIN_FLAGS_CLOSE_BUTTON | WIN_FLAGS_SKIP;
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Window* win = Compositor.CreateWindow(Display.Width() - 240, 33, 240, 120, flags);
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Gui.Window.SetIcon(win, Image.FileToContext2D("window_icon_16x16.png"));
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Gui.Window.Hide(win);
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Gui.Window.SetTitle(win, "Network Status");
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TextLabelWidget* status_label1 = Gui.CreateWidget(win, WIDGET_TYPE_LABEL, 16, 16, 192, 16);
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TextLabelWidget* status_label2 = Gui.CreateWidget(win, WIDGET_TYPE_LABEL, 16, 32, 192, 16);
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TextLabelWidget* status_label3 = Gui.CreateWidget(win, WIDGET_TYPE_LABEL, 16, 48, 192, 16);
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TextLabelWidget* status_label4 = Gui.CreateWidget(win, WIDGET_TYPE_LABEL, 16, 64, 192, 16);
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TextLabelWidget* status_label5 = Gui.CreateWidget(win, WIDGET_TYPE_LABEL, 128, 16, 192, 16);
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TextLabelWidget* status_label6 = Gui.CreateWidget(win, WIDGET_TYPE_LABEL, 128, 32, 192, 16);
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TextLabelWidget* status_label7 = Gui.CreateWidget(win, WIDGET_TYPE_LABEL, 128, 48, 192, 16);
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TextLabelWidget* status_label8 = Gui.CreateWidget(win, WIDGET_TYPE_LABEL, 128, 64, 192, 16);
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Gui.Widget.SetFont(status_label1, "Eight Bit Dragon");
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Gui.Widget.SetFont(status_label2, "Eight Bit Dragon");
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Gui.Widget.SetFont(status_label3, "Eight Bit Dragon");
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Gui.Widget.SetFont(status_label4, "Eight Bit Dragon");
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Gui.Widget.SetFont(status_label5, "Eight Bit Dragon");
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Gui.Widget.SetFont(status_label6, "Eight Bit Dragon");
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Gui.Widget.SetFont(status_label7, "Eight Bit Dragon");
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Gui.Widget.SetFont(status_label8, "Eight Bit Dragon");
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Context2DWidget* network_icon = SystemTray.RegisterItem();
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Context2D* ctx_network_error = Image.FileToContext2D("M:/Media/Themes/Umami/Icon/status/network-error.png");
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Context2D* ctx_network_idle = Image.FileToContext2D("M:/Media/Themes/Umami/Icon/status/network-idle.png");
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Context2D* ctx_network_offline = Image.FileToContext2D(
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"M:/Media/Themes/Umami/Icon/status/network-offline.png");
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Context2D* ctx_network_rx = Image.FileToContext2D(
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"M:/Media/Themes/Umami/Icon/status/network-receive.png");
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Context2D* ctx_network_tx = Image.FileToContext2D(
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"M:/Media/Themes/Umami/Icon/status/network-transmit.png");
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Context2D* ctx_network_txrx = Image.FileToContext2D(
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"M:/Media/Themes/Umami/Icon/status/network-transmit-receive.png");
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Context2D* ctx_network_wireless_enc = Image.FileToContext2D(
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"M:/Media/Themes/Umami/Icon/status/network-wireless-encrypted.png");
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U0 @networkstatus_show(Widget*)
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{
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NetInfoRequest* req = @net_info_request;
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win->flags &= ~WIN_FLAGS_SKIP;
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U8 status_ipaddr[128];
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U8 status_netmask[128];
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U8 status_gateway[128];
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U8 status_dns1[128];
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StrPrint(&status_ipaddr, "%d.%d.%d.%d", req->ipv4_address.u8[3], req->ipv4_address.u8[2],
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req->ipv4_address.u8[1], req->ipv4_address.u8[0]);
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StrPrint(&status_netmask, "%d.%d.%d.%d", req->ipv4_netmask.u8[3], req->ipv4_netmask.u8[2],
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req->ipv4_netmask.u8[1], req->ipv4_netmask.u8[0]);
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StrPrint(&status_gateway, "%d.%d.%d.%d", req->ipv4_gateway.u8[3], req->ipv4_gateway.u8[2],
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req->ipv4_gateway.u8[1], req->ipv4_gateway.u8[0]);
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StrPrint(&status_dns1, "%d.%d.%d.%d", req->dns_server_address.u8[3], req->dns_server_address.u8[2],
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req->dns_server_address.u8[1], req->dns_server_address.u8[0], req->dns_server_port);
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Gui.Widget.SetText(status_label1, "IP address:");
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Gui.Widget.SetText(status_label2, "Subnet mask:");
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Gui.Widget.SetText(status_label3, "Gateway:");
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Gui.Widget.SetText(status_label4, "DNS Server:");
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Gui.Widget.SetText(status_label5, &status_ipaddr);
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Gui.Widget.SetText(status_label6, &status_netmask);
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Gui.Widget.SetText(status_label7, &status_gateway);
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Gui.Widget.SetText(status_label8, &status_dns1);
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Gui.Window.SetFocus(win);
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Gui.Window.Refresh(win);
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while (!Gui.Window.IsVisible(win))
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Compositor.ShowWindow(win);
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}
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U0 @networkstatus_hide(Window*)
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{
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win->flags |= WIN_FLAGS_SKIP;
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Compositor.HideWindow(win);
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}
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network_icon->ctx = ctx_network_error;
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Gui.Window.Refresh(Compositor.menubar.win);
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Gui.Window.SetCallback(win, "close", &@networkstatus_hide);
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U0 Main()
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{
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Gui.Widget.SetCallback(network_icon, "clicked", &@networkstatus_show);
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while (1) {
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if (network_icon->ctx == ctx_network_error) {
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network_icon->ctx = ctx_network_idle;
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Gui.Window.Refresh(Compositor.menubar.win);
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}
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Sleep(10);
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}
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}
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Main;
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