Gui.App(); U64 flags = WIN_FLAGS_MOVABLE | WIN_FLAGS_ICON | WIN_FLAGS_TITLE_BAR | WIN_FLAGS_CLOSE_BUTTON | WIN_FLAGS_SKIP; Window* win = Compositor.CreateWindow(Display.Width() - 240, 33, 240, 120, flags); Gui.Window.SetIcon(win, Image.FileToContext2D("window_icon_16x16.png")); Gui.Window.Hide(win); Gui.Window.SetTitle(win, "Network Status"); TextLabelWidget* status_label1 = Gui.CreateWidget(win, WIDGET_TYPE_LABEL, 16, 16, 192, 16); TextLabelWidget* status_label2 = Gui.CreateWidget(win, WIDGET_TYPE_LABEL, 16, 32, 192, 16); TextLabelWidget* status_label3 = Gui.CreateWidget(win, WIDGET_TYPE_LABEL, 16, 48, 192, 16); TextLabelWidget* status_label4 = Gui.CreateWidget(win, WIDGET_TYPE_LABEL, 16, 64, 192, 16); TextLabelWidget* status_label5 = Gui.CreateWidget(win, WIDGET_TYPE_LABEL, 128, 16, 192, 16); TextLabelWidget* status_label6 = Gui.CreateWidget(win, WIDGET_TYPE_LABEL, 128, 32, 192, 16); TextLabelWidget* status_label7 = Gui.CreateWidget(win, WIDGET_TYPE_LABEL, 128, 48, 192, 16); TextLabelWidget* status_label8 = Gui.CreateWidget(win, WIDGET_TYPE_LABEL, 128, 64, 192, 16); Gui.Widget.SetFont(status_label1, "Eight Bit Dragon"); Gui.Widget.SetFont(status_label2, "Eight Bit Dragon"); Gui.Widget.SetFont(status_label3, "Eight Bit Dragon"); Gui.Widget.SetFont(status_label4, "Eight Bit Dragon"); Gui.Widget.SetFont(status_label5, "Eight Bit Dragon"); Gui.Widget.SetFont(status_label6, "Eight Bit Dragon"); Gui.Widget.SetFont(status_label7, "Eight Bit Dragon"); Gui.Widget.SetFont(status_label8, "Eight Bit Dragon"); Context2DWidget* network_icon = SystemTray.RegisterItem(); Context2D* ctx_network_error = Image.FileToContext2D("M:/Media/Themes/Umami/Icon/status/network-error.png"); Context2D* ctx_network_idle = Image.FileToContext2D("M:/Media/Themes/Umami/Icon/status/network-idle.png"); Context2D* ctx_network_offline = Image.FileToContext2D( "M:/Media/Themes/Umami/Icon/status/network-offline.png"); Context2D* ctx_network_rx = Image.FileToContext2D( "M:/Media/Themes/Umami/Icon/status/network-receive.png"); Context2D* ctx_network_tx = Image.FileToContext2D( "M:/Media/Themes/Umami/Icon/status/network-transmit.png"); Context2D* ctx_network_txrx = Image.FileToContext2D( "M:/Media/Themes/Umami/Icon/status/network-transmit-receive.png"); Context2D* ctx_network_wireless_enc = Image.FileToContext2D( "M:/Media/Themes/Umami/Icon/status/network-wireless-encrypted.png"); U0 @networkstatus_show(Widget*) { NetInfoRequest* req = @net_info_request; win->flags &= ~WIN_FLAGS_SKIP; U8 status_ipaddr[128]; U8 status_netmask[128]; U8 status_gateway[128]; U8 status_dns1[128]; StrPrint(&status_ipaddr, "%d.%d.%d.%d", req->ipv4_address.u8[3], req->ipv4_address.u8[2], req->ipv4_address.u8[1], req->ipv4_address.u8[0]); StrPrint(&status_netmask, "%d.%d.%d.%d", req->ipv4_netmask.u8[3], req->ipv4_netmask.u8[2], req->ipv4_netmask.u8[1], req->ipv4_netmask.u8[0]); StrPrint(&status_gateway, "%d.%d.%d.%d", req->ipv4_gateway.u8[3], req->ipv4_gateway.u8[2], req->ipv4_gateway.u8[1], req->ipv4_gateway.u8[0]); StrPrint(&status_dns1, "%d.%d.%d.%d", req->dns_server_address.u8[3], req->dns_server_address.u8[2], req->dns_server_address.u8[1], req->dns_server_address.u8[0], req->dns_server_port); Gui.Widget.SetText(status_label1, "IP address:"); Gui.Widget.SetText(status_label2, "Subnet mask:"); Gui.Widget.SetText(status_label3, "Gateway:"); Gui.Widget.SetText(status_label4, "DNS Server:"); Gui.Widget.SetText(status_label5, &status_ipaddr); Gui.Widget.SetText(status_label6, &status_netmask); Gui.Widget.SetText(status_label7, &status_gateway); Gui.Widget.SetText(status_label8, &status_dns1); Gui.Window.SetFocus(win); Gui.Window.Refresh(win); while (!Gui.Window.IsVisible(win)) Compositor.ShowWindow(win); } U0 @networkstatus_hide(Window*) { win->flags |= WIN_FLAGS_SKIP; Compositor.HideWindow(win); } network_icon->ctx = ctx_network_error; Gui.Window.Refresh(Compositor.menubar.win); Gui.Window.SetCallback(win, "close", &@networkstatus_hide); U0 Main() { Gui.Widget.SetCallback(network_icon, "clicked", &@networkstatus_show); while (1) { if (network_icon->ctx == ctx_network_error) { network_icon->ctx = ctx_network_idle; Gui.Window.Refresh(Compositor.menubar.win); } Sleep(10); } } Main;