Add stubs for Player actions

master
Alec Murphy 6 years ago
parent 535abcc32d
commit 1c34dd306b

@ -0,0 +1,81 @@
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<!-- Do Not Remove: Saved date Fri Apr 14 08:04:57 EDT 2017 by tramplersheikhs on platform Linux 4.4.0-72-generic in JVM 1.8.0_121-8u121-b13-0ubuntu1.16.04.2-b13 -->
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@ -6,10 +6,25 @@
// obj_x
// obj_y
#define I_MAX_ITEMS 8
#define S_MAX_OBJ 512
#define SO_MAX_DESC 48
#define SO_MAX_SMSG 256
#define I_MAX_ITEMS 8
#define S_MAX_OBJ 512
#define SO_MAX_DESC 48
#define SO_MAX_SMSG 256
#define ACT_WALK_TO -10
#define ACT_PICK_UP -11
#define ACT_TALK_TO -12
#define ACT_INVENTORY -13
#define ACT_OPEN -14
#define ACT_CLOSE -15
#define ACT_PUSH -16
#define ACT_PULL -17
#define ACT_USE -18
#define INV_DROP -10
#define INV_USE -11
#define WALK_SPEED 2
class GameState {
I64 scene_id;
@ -43,13 +58,16 @@ class Scene {
I64 st_ny[16];
CDC *bg;
CDC *mask;
CDC*path;
U8 song[512];
};
// for now. :/
CDC *to_01=GRRead("Chars/GarageOpen.TGT.GR");
#include "SceneScripts";
#include "InitSceneObjs"
#include "InitSceneTgts"
#include "SceneScripts"
CDC *dc=DCNew(640,480);
@ -72,7 +90,9 @@ Scene *SceneAdd(I64 init_x, I64 t_x, I64 t_y, U8 *loc, U8 *bg_file, Scene *sc_he
StrCpy(sc_new->song,"R");
sc_new->bg=GRRead(bg_file);
sc_new->mask=DCNew(sc_new->bg->width,sc_new->bg->height);
sc_new->path=DCNew(sc_new->bg->width,sc_new->bg->height);
DCFill(sc_new->mask,0);
DCFill(sc_new->path,0);
sc_new->next=0;
if (sc_head->next==0)
{
@ -99,11 +119,13 @@ U0 ScenesDel(Scene *_lst)
{
tmps=_lst;
DCDel(_lst->mask);
DCDel(_lst->path);
DCDel(_lst->bg);
Free(_lst);
_lst=tmps->next;
};
DCDel(_lst->mask);
DCDel(_lst->path);
DCDel(_lst->bg);
Free(_lst);
}
@ -202,9 +224,6 @@ U0 DrawIt(CTask *task,CDC *tdc)
I64 InventoryView(CDC *dc, GameState *gs, GameFont *font_berk, U8 *so_desc, I64 *so_col, I64 *so_row)
{
#define INV_DROP 0x10
#define INV_USE 0x11
Bool i_exit=FALSE;
I64 i_act=INV_DROP;
I64 i_ctr=0;
@ -391,52 +410,10 @@ U0 Run(I64 sfx_cpu=0,Bool load_state=FALSE)
gs->s_obj_y[so_ctr]=0;
so_ctr++;
};
// Test placement Scene Object (Gold key)
gs->s_obj_uid[2]=4;
gs->s_obj_sid[2]=0;
gs->s_obj_x[2]=311;
gs->s_obj_y[2]=412;
// Test placement Scene Object (Shasta bottle)
gs->s_obj_uid[5]=1;
gs->s_obj_sid[5]=2;
gs->s_obj_x[5]=1240;
gs->s_obj_y[5]=310;
// Test placement Scene Object (Beefaroni)
gs->s_obj_uid[7]=2;
gs->s_obj_sid[7]=2;
gs->s_obj_x[7]=902;
gs->s_obj_y[7]=370;
// Test placement Scene Object (Plate of Nuggies)
gs->s_obj_uid[8]=5;
gs->s_obj_sid[8]=2;
gs->s_obj_x[8]=1032;
gs->s_obj_y[8]=210;
// Test placement Scene Target (Garage)
gs->s_tgt_uid[3]=1;
gs->s_tgt_sid[3]=0;
gs->s_tgt_x[3]=454;
gs->s_tgt_y[3]=294;
InitSceneObjs(gs);
InitSceneTgts(gs);
};
#define ACT_WALK_TO 0x10
#define ACT_PICK_UP 0x11
#define ACT_TALK_TO 0x12
#define ACT_INVENTORY 0x13
#define ACT_OPEN 0x14
#define ACT_CLOSE 0x15
#define ACT_PUSH 0x16
#define ACT_PULL 0x17
#define ACT_USE 0x18
#define WALK_SPEED 2
Bool bg_layer=TRUE;
I64 bnd_x1y1=0;
@ -454,6 +431,7 @@ U0 Run(I64 sfx_cpu=0,Bool load_state=FALSE)
I64 scan_code=0;
I64 scene_ctr=0;
I64 snd_toggle=TRUE;
I64 success=FALSE;
I64 use_obj=FALSE;
I64 use_tid=-1;
@ -524,7 +502,7 @@ U0 Run(I64 sfx_cpu=0,Bool load_state=FALSE)
if (snd_toggle) { SongTask=Spawn(&PlaySceneSong,s_ptr->song); }
if (!load_state)
{
 {
gs->bgscroll_x=s_ptr->init_x;
};
@ -534,6 +512,8 @@ U0 Run(I64 sfx_cpu=0,Bool load_state=FALSE)
{
scan_code=InU8(0x60);
// clear target overlay paths
GrBlot(s_ptr->mask,0,0,s_ptr->path);
if (scan_code==0x26)
{
@ -625,7 +605,7 @@ U0 Run(I64 sfx_cpu=0,Bool load_state=FALSE)
};
if (left_action==ACT_USE)
if (left_action!=ACT_WALK_TO && left_action!=ACT_PICK_UP)
{
so_ctr=0;
@ -656,16 +636,35 @@ U0 Run(I64 sfx_cpu=0,Bool load_state=FALSE)
{
gs->walkto_x=(ms.pos.x-24)/WALK_SPEED*WALK_SPEED;
gs->walkto_y=(ms.pos.y-24)/WALK_SPEED*WALK_SPEED;
use_tid=so_ctr;
if (left_action==ACT_USE)
{
use_tid=so_ctr;
}
else {
use_tid=left_action;
};
}
else {
if (gs->s_obj_uid[i_use]==st_so_uid[gs->s_tgt_uid[so_ctr]])
else {
GrPrint(dc,40,40,"top %d",st_so_uid[gs->s_tgt_uid[so_ctr]]);
success=FALSE;
if (left_action==ACT_USE && gs->s_obj_uid[i_use]==st_so_uid[gs->s_tgt_uid[so_ctr]])
{
pop_up=PopUpOk(st_scr_msg+(gs->s_tgt_uid[so_ctr]*SO_MAX_SMSG));
gs->s_obj_sid[i_use]=-2;
SceneScript(st_scr_id[gs->s_tgt_uid[so_ctr]],gs,so_ctr);
SceneScript(st_scr_id[gs->s_tgt_uid[so_ctr]],gs,st_so_uid,st_scr_id,so_ctr);
success=TRUE;
}
else {
if (left_action==st_so_uid[gs->s_tgt_uid[so_ctr]])
{
pop_up=PopUpOk(st_scr_msg+(gs->s_tgt_uid[so_ctr]*SO_MAX_SMSG));
SceneScript(st_scr_id[gs->s_tgt_uid[so_ctr]],gs,st_so_uid,st_scr_id,so_ctr);
success=TRUE;
};
};
if (!success)
{
pop_up=PopUpOk("You can't use that item here.");
};
left_action=ACT_WALK_TO;
@ -748,18 +747,21 @@ U0 Run(I64 sfx_cpu=0,Bool load_state=FALSE)
{
if (gs->s_tgt_sid[so_ctr]==gs->scene_id)
{
if (bg_layer)
{
TargetOverlay(dc,s_ptr->mask,gs->bgscroll_x,gs->s_tgt_uid[so_ctr]);
};
if (left_action==ACT_USE)
TargetOverlay(bg_layer,dc,s_ptr->mask,gs->bgscroll_x,gs->s_tgt_uid[so_ctr]);
if (left_action!=ACT_WALK_TO && left_action!=ACT_PICK_UP)
{
if (ms.pos.y>gs->s_tgt_y[so_ctr] && ms.pos.y<gs->s_tgt_y[so_ctr]+st_height[gs->s_tgt_uid[so_ctr]])
{
if ((-gs->bgscroll_x+ms.pos.x)>gs->s_tgt_x[so_ctr] && (-gs->bgscroll_x+ms.pos.x)<gs->s_tgt_x[so_ctr]+st_width[gs->s_tgt_uid[so_ctr]])
{
StrCpy(i_with,"With ");
StrCpy(i_with+5,st_desc+(gs->s_tgt_uid[so_ctr]*SO_MAX_DESC));
if (left_action==ACT_USE)
{
StrCpy(i_with,"With ");
StrCpy(i_with+5,st_desc+(gs->s_tgt_uid[so_ctr]*SO_MAX_DESC));
}
else {
StrCpy(i_with,st_desc+(gs->s_tgt_uid[so_ctr]*SO_MAX_DESC));
};
};
};
};
@ -784,8 +786,9 @@ U0 Run(I64 sfx_cpu=0,Bool load_state=FALSE)
{
if ((-gs->bgscroll_x+ms.pos.x)>gs->s_obj_x[so_ctr] && (-gs->bgscroll_x+ms.pos.x)<gs->s_obj_x[so_ctr]+48)
{
StrCpy(i_desc,"Pick Up ");
StrCpy(i_desc+8,so_desc+(gs->s_obj_uid[so_ctr]*SO_MAX_DESC));
//StrCpy(i_desc,"Pick Up ");
//StrCpy(i_desc+8,so_desc+(gs->s_obj_uid[so_ctr]*SO_MAX_DESC));
StrCpy(i_with,so_desc+(gs->s_obj_uid[so_ctr]*SO_MAX_DESC));
};
};
};
@ -828,6 +831,7 @@ U0 Run(I64 sfx_cpu=0,Bool load_state=FALSE)
{
if (left_action==ACT_PICK_UP)
{
StrCpy(i_desc,"Pick Up ");
h_tc=YELLOW;
}
else
@ -846,6 +850,8 @@ U0 Run(I64 sfx_cpu=0,Bool load_state=FALSE)
if (left_action==ACT_TALK_TO)
{
StrCpy(i_desc,"Talk To ");
h_tc=YELLOW;
}
else
@ -864,6 +870,7 @@ U0 Run(I64 sfx_cpu=0,Bool load_state=FALSE)
if (left_action==ACT_INVENTORY)
{
h_tc=YELLOW;
}
else
@ -882,6 +889,8 @@ U0 Run(I64 sfx_cpu=0,Bool load_state=FALSE)
if (left_action==ACT_OPEN)
{
StrCpy(i_desc,"Open ");
h_tc=YELLOW;
}
else
@ -899,6 +908,8 @@ U0 Run(I64 sfx_cpu=0,Bool load_state=FALSE)
if (left_action==ACT_CLOSE)
{
StrCpy(i_desc,"Close ");
h_tc=YELLOW;
}
else
@ -916,6 +927,8 @@ U0 Run(I64 sfx_cpu=0,Bool load_state=FALSE)
if (left_action==ACT_PUSH)
{
StrCpy(i_desc,"Push ");
h_tc=YELLOW;
}
else
@ -933,6 +946,8 @@ U0 Run(I64 sfx_cpu=0,Bool load_state=FALSE)
if (left_action==ACT_PULL)
{
StrCpy(i_desc,"Pull ");
h_tc=YELLOW;
}
else
@ -1066,7 +1081,7 @@ U0 Run(I64 sfx_cpu=0,Bool load_state=FALSE)
};
//ACT_USE
if (left_action==ACT_USE && use_tid!=-1)
if (left_action!=ACT_WALK_TO && use_tid!=-1)
{
use_obj=TRUE;
@ -1079,11 +1094,14 @@ U0 Run(I64 sfx_cpu=0,Bool load_state=FALSE)
};
if (use_obj) {
GrPrint(dc,40,40,"bot %d",st_so_uid[gs->s_tgt_uid[use_tid]]);
if (gs->s_obj_uid[i_use]==st_so_uid[gs->s_tgt_uid[use_tid]])
{
pop_up=PopUpOk(st_scr_msg+(gs->s_tgt_uid[use_tid]*SO_MAX_SMSG));
gs->s_obj_sid[i_use]=-2;
SceneScript(st_scr_id[gs->s_tgt_uid[use_tid]],gs,use_tid);
SceneScript(st_scr_id[gs->s_tgt_uid[use_tid]],gs,st_so_uid,st_scr_id,use_tid);
}
else {
pop_up=PopUpOk("You can't use that item here.");
@ -1121,7 +1139,7 @@ U0 Run(I64 sfx_cpu=0,Bool load_state=FALSE)
Free(gs);
// ugly, get rid of this
 DCDel(to_01);
DCDel(to_01);
Free(st_scr_msg);
Free(st_scr_id);

@ -0,0 +1,29 @@
#define SO_SHASTA 1
#define SO_BOYARDEE 2
#define SO_GOLD_KEY 4
#define SO_NUGGIES 5
U0 AddSceneObject(GameState *gs, I64 uid, I64 sid, I64 x, I64 y)
{
I64 ctr=0;
while (ctr<S_MAX_OBJ)
{
if (gs->s_obj_uid[ctr]==0)
{
break;
};
ctr++;
};
gs->s_obj_uid[ctr]=uid;
gs->s_obj_sid[ctr]=sid;
gs->s_obj_x[ctr]=x;
gs->s_obj_y[ctr]=y;
}
U0 InitSceneObjs(GameState *gs)
{
AddSceneObject(gs,SO_GOLD_KEY,0,311,412);
AddSceneObject(gs,SO_SHASTA,1,640,310);
AddSceneObject(gs,SO_BOYARDEE,2,902,370);
AddSceneObject(gs,SO_NUGGIES,2,1032,210);
}

@ -0,0 +1,24 @@
#define ST_GRG_DOOR 1
U0 AddSceneTarget(GameState *gs, I64 uid, I64 sid, I64 x, I64 y)
{
I64 ctr=0;
while (ctr<S_MAX_OBJ)
{
if (gs->s_obj_uid[ctr]==0)
{
break;
};
ctr++;
};
gs->s_tgt_uid[ctr]=uid;
gs->s_tgt_sid[ctr]=sid;
gs->s_tgt_x[ctr]=x;
gs->s_tgt_y[ctr]=y;
}
U0 InitSceneTgts(GameState *gs)
{
AddSceneTarget(gs,ST_GRG_DOOR,0,454,294);
}


@ -10,7 +10,7 @@
*/
U0 TargetOverlay(CDC *dc, CDC *s_mask, I64 bgs_x, I64 uid)
U0 TargetOverlay(Bool bg_layer, CDC *dc, CDC *s_mask, I64 bgs_x, I64 uid)
{
switch (uid)
{
@ -18,34 +18,52 @@ U0 TargetOverlay(CDC *dc, CDC *s_mask, I64 bgs_x, I64 uid)
// individual device contexts for now, but ugly,
// need to merge into one, blah.
// test adding destination mask, teleport to store
GrBlot(dc,bgs_x+454,284,to_01);
s_mask->color=6;
GrRect(s_mask,454,284,154,80);
GrRect(s_mask,454,284,154,80);
if (bg_layer)
{
GrBlot(dc,bgs_x+454,284,to_01);
}
else {
s_mask->color=6;
GrRect(dc,bgs_x+454,284,154,80);
};
break;
default:
break;
};
}
U0 SceneScript(I64 script, GameState *gs, I64 target)
U0 SceneScript(I64 script, GameState *gs, I64 *st_so_uid, I64 *st_scr_id, I64 target)
{
switch (script)
{
case 0x01:
// Test script placement Scene Object (nuggies)
//gs->s_obj_uid[20]=5;
//gs->s_obj_sid[20]=0;
//gs->s_obj_x[20]=451;
//gs->s_obj_y[20]=312;
// Test SceneTarget Transition (closed/open garage)
gs->s_tgt_uid[target]=2;
//gs->
case ACT_OPEN:
if (gs->s_tgt_uid[target]==1)
{
gs->s_tgt_uid[target]=2;
st_so_uid[2]=ACT_CLOSE;
st_scr_id[2]=ACT_CLOSE;
};
break;
default:
case ACT_CLOSE:
if (gs->s_tgt_uid[target]==2)
{
gs->s_tgt_uid[target]=1;
st_so_uid[1]=ACT_OPEN;
st_scr_id[1]=ACT_OPEN;
};
break;
case 0x10:
// Unlock Garage Door /w Gold Key
st_so_uid[gs->s_tgt_uid[target]]=ACT_OPEN;
st_scr_id[gs->s_tgt_uid[target]]=ACT_OPEN;
break;
}
default:
break;
};
};

@ -1,15 +1,25 @@
// Scene Targets
// placeholder: use SceneObject with SceneTarget
// open/close target: uid=-2/-3?
#define ST_OPEN -2
#define ST_CLOSE -3
st_width[1]=142; st_height[1]=58;
st_charx[1]=0; st_chary[1]=0;
st_so_uid[1]=4; st_scr_id[1]=1;
st_so_uid[1]=4; st_scr_id[1]=0x10;
// garage door locked
StrCpy(st_desc+(1*SO_MAX_DESC), "Garage Door");
StrCpy(st_scr_msg+(1*SO_MAX_SMSG),"You use the Gold Key on the\nGarage Door, and it opens.");
StrCpy(st_scr_msg+(1*SO_MAX_SMSG),"You use the Gold Key on the\nGarage Door, and it unlocks.");
st_width[2]=142; st_height[2]=58;
st_charx[2]=0; st_chary[2]=0;
st_so_uid[2]=0; st_scr_id[2]=0;
StrCpy(st_desc+(2*SO_MAX_DESC), "Inside of Garage");
// garage door unlocked
StrCpy(st_desc+(2*SO_MAX_DESC), "Garage Door");
StrCpy(st_scr_msg+(2*SO_MAX_SMSG),"");


@ -19,13 +19,13 @@ Scene *scenes=CAlloc(sizeof(Scene));
m_ptr=SceneAdd(-120, 320, 240, "Outside Terry's House", "Scenes/00.SCENE.GR", scenes);
StrCpy(m_ptr->song, "5qD4A5G4G5E4BeG5D4G5E5qD4A5G4G5E4BeG5D4G5E5q4AetB5E4Gq5CeEEsCECEqDetG4B5DE4G5C5q4AetB5E4Gq5CeEEsCECEqDetG4B5DE4G5C");
m_ptr->mask->color=1;
GrRect(m_ptr->mask,0,350,144,96);
GrRect(m_ptr->mask,453,350,144,96);
GrRect(m_ptr->mask,0,416,m_ptr->mask->width-1,62);
m_ptr->path->color=1;
GrRect(m_ptr->path,0,350,144,96);
GrRect(m_ptr->path,453,350,144,96);
GrRect(m_ptr->path,0,416,m_ptr->path->width-1,62);
m_ptr->mask->color=2;
GrRect(m_ptr->mask,77,306,76,68);
m_ptr->path->color=2;
GrRect(m_ptr->path,77,306,76,68);
m_ptr->st_id[2]=1;
m_ptr->st_bx[2]=-544;
m_ptr->st_nx[2]=480;
@ -43,19 +43,19 @@ m_ptr->st_ny[6]=300;
m_ptr=SceneAdd(0, 0, 300, "Asteroid Way", "Scenes/01.SCENE.GR", scenes);
StrCpy(m_ptr->song, "5M6/8q4Get5EDDG4GGqGeA5GsD4G5D4G5M6/8q4Get5EDDG4GGqGeA5GsD4G5D4G5qFs4B5C4B5CqGet4A5FDe4B5Cet4AG5CqC4B5qFs4B5C4B5CqGet4A5FDe4B5Cet4AG5CqC4B");
m_ptr->mask->color=1;
GrRect(m_ptr->mask,0,436,m_ptr->mask->width-1,62);
m_ptr->path->color=1;
GrRect(m_ptr->path,0,436,m_ptr->path->width-1,62);
m_ptr->mask->color=2;
GrRect(m_ptr->mask,0,416,114,48);
m_ptr->path->color=2;
GrRect(m_ptr->path,0,416,114,48);
m_ptr->st_id[2]=2;
//m_ptr->st_bx[2]=-544;
m_ptr->st_bx[2]=-1024;
m_ptr->st_nx[2]=480;
m_ptr->st_ny[2]=320;
m_ptr->mask->color=3;
GrRect(m_ptr->mask,1164,416,76,48);
m_ptr->path->color=3;
GrRect(m_ptr->path,1164,416,76,48);
m_ptr->st_id[3]=0;
m_ptr->st_bx[3]=0;
m_ptr->st_nx[3]=70;
@ -67,22 +67,22 @@ m_ptr=SceneAdd(0, 0, 300, "Green Valley Grocery", "Scenes/05.SCENE.GR", scenes);
StrCpy(m_ptr->song, "6M6/8qGetF5GBe.Bs6Cq5BAetG6C5B6M6/8qGetF5GBe.Bs6Cq5BAetG6C5B6eGGCCet5BGAe6GDqDs5B6D5B6DqGsCFCF6eGGCCet5BGAe6GDqDs5B6D5B6DqGsCFCF");
m_ptr->mask->color=1;
GrRect(m_ptr->mask,0,436,m_ptr->mask->width-1,62);
GrLine(m_ptr->mask,574,440,1143,312);
GrLine(m_ptr->mask,1061,335,1147,311);
GrLine(m_ptr->mask,1147,311,1299,310);
GrLine(m_ptr->mask,1299,310,1589,440);
GrFloodFill(m_ptr->mask,1123,332,TRUE);
m_ptr->path->color=1;
GrRect(m_ptr->path,0,436,m_ptr->path->width-1,62);
GrLine(m_ptr->path,574,440,1143,312);
GrLine(m_ptr->path,1061,335,1147,311);
GrLine(m_ptr->path,1147,311,1299,310);
GrLine(m_ptr->path,1299,310,1589,440);
GrFloodFill(m_ptr->path,1123,332,TRUE);
m_ptr->mask->color=2;
GrRect(m_ptr->mask,881,331,80,32);
m_ptr->path->color=2;
GrRect(m_ptr->path,881,331,80,32);
//GrLine(m_ptr->mask,1143,312,1143,450);
//GrRect(m_ptr->mask,960,430,240,96);
//m_ptr->mask->color=3;
//GrRect(m_ptr->mask,1164,416,76,48);
//GrLine(m_ptr->path,1143,312,1143,450);
//GrRect(m_ptr->path,960,430,240,96);
//m_ptr->path->color=3;
//GrRect(m_ptr->path,1164,416,76,48);
m_ptr->st_id[2]=0;
m_ptr->st_bx[2]=0;
@ -92,31 +92,31 @@ m_ptr->st_ny[2]=270;
// 03
m_ptr=SceneAdd(0,0, 300, "Terry'sGarage", "Scenes/06.SCENE.GR", scenes);
StrCpy(m_ptr->song, "2qGeEEs1B2E1B2EetCCRq1B2FCet1BAB2qGeEEs1B2E1B2EetCCRq1B2FCet1BAB2sDFDF1BBBBe2F1G2EDqE1AB2E2sDFDF1BBBBe2F1G2EDqE1AB2E");
m_ptr->mask->color=1;
GrRect(m_ptr->mask,0,430,960,96);
GrLine(m_ptr->mask,92,435,170,389);
GrLine(m_ptr->mask,170,389,170,356);
GrLine(m_ptr->mask,170,356,238,317);
GrLine(m_ptr->mask,238,317,350,311);
GrLine(m_ptr->mask,350,311,435,306);
GrLine(m_ptr->mask,435,306,518,305);
GrLine(m_ptr->mask,518,305,521,280);
GrLine(m_ptr->mask,521,280,547,282);
GrLine(m_ptr->mask,547,282,550,253);
GrLine(m_ptr->mask,550,253,630,258);
GrLine(m_ptr->mask,630,258,633,278);
GrLine(m_ptr->mask,633,278,665,283);
GrLine(m_ptr->mask,665,283,671,300);
GrLine(m_ptr->mask,671,300,702,304);
GrLine(m_ptr->mask,702,304,727,320);
GrLine(m_ptr->mask,727,320,753,310);
GrLine(m_ptr->mask,753,310,827,349);
GrLine(m_ptr->mask,827,349,831,368);
GrLine(m_ptr->mask,831,368,959,420);
GrFloodFill(m_ptr->mask,522,332,TRUE);

m_ptr->mask->color=2;
GrRect(m_ptr->mask,0,446,960,96);
m_ptr->path->color=1;
GrRect(m_ptr->path,0,430,960,96);
GrLine(m_ptr->path,92,435,170,389);
GrLine(m_ptr->path,170,389,170,356);
GrLine(m_ptr->path,170,356,238,317);
GrLine(m_ptr->path,238,317,350,311);
GrLine(m_ptr->path,350,311,435,306);
GrLine(m_ptr->path,435,306,518,305);
GrLine(m_ptr->path,518,305,521,280);
GrLine(m_ptr->path,521,280,547,282);
GrLine(m_ptr->path,547,282,550,253);
GrLine(m_ptr->path,550,253,630,258);
GrLine(m_ptr->path,630,258,633,278);
GrLine(m_ptr->path,633,278,665,283);
GrLine(m_ptr->path,665,283,671,300);
GrLine(m_ptr->path,671,300,702,304);
GrLine(m_ptr->path,702,304,727,320);
GrLine(m_ptr->path,727,320,753,310);
GrLine(m_ptr->path,753,310,827,349);
GrLine(m_ptr->path,827,349,831,368);
GrLine(m_ptr->path,831,368,959,420);
GrFloodFill(m_ptr->path,522,332,TRUE);
m_ptr->path->color=2;
GrRect(m_ptr->path,0,446,960,96);

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