System/Libraries/Html/Renderer: Use BorderedRectWidget for block_widget instead of Context2DWidget
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1 changed files with 45 additions and 30 deletions
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@ -1687,38 +1687,58 @@ U0 @render_internal_text_node(@html_dom_node* node, HtmlRenderer* renderer)
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}
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}
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Context2D* @create_bordered_rect_from_resolved_node(@html_dom_node* node)
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U0 @set_bordered_rect_from_resolved_node(@html_dom_node* node, BorderedRectWidget* widget)
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{
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if (!node)
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return NULL;
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if (!node || !widget || !node->width || !node->height)
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return;
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I64 rw = node->border.left.value + node->border.right.value;
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rw += node->padding.left.value + node->padding.right.value;
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rw += node->width;
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if (node->widthDistanceType != CSS_DISTANCE_PIXELS || node->heightDistanceType != CSS_DISTANCE_PIXELS)
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return;
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I64 rh = node->border.top.value + node->border.bottom.value;
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rh += node->padding.top.value + node->padding.bottom.value;
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rh += node->height;
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widget->width = node->width;
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widget->height = node->height;
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widget->color = node->backgroundColor;
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Context2D* ctx = NewContext2D(rw, rh);
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ctx->fill(node->backgroundColor);
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// Draw borders
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// FIXME: style
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if (node->border.top.value) {
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ctx->fill_rect(0, 0, ctx->width, node->border.top.value, node->border.topColor);
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switch (node->border.top.type) {
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case CSS_DISTANCE_PIXELS:
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widget->top.size = node->border.top.value;
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widget->top.color = node->border.topColor;
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break;
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default:
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break;
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}
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}
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if (node->border.bottom.value) {
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ctx->fill_rect(0, ctx->height - node->border.bottom.value, ctx->width, node->border.bottom.value, node->border.bottomColor);
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switch (node->border.bottom.type) {
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case CSS_DISTANCE_PIXELS:
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widget->bottom.size = node->border.bottom.value;
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widget->bottom.color = node->border.bottomColor;
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break;
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default:
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break;
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}
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}
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if (node->border.left.value) {
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ctx->fill_rect(0, 0, node->border.left.value, ctx->height, node->border.leftColor);
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switch (node->border.left.type) {
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case CSS_DISTANCE_PIXELS:
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widget->left.size = node->border.left.value;
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widget->left.color = node->border.leftColor;
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break;
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default:
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break;
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}
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}
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if (node->border.right.value) {
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ctx->fill_rect(ctx->width - node->border.right.value, 0, node->border.right.value, ctx->height, node->border.rightColor);
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switch (node->border.right.type) {
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case CSS_DISTANCE_PIXELS:
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widget->right.size = node->border.right.value;
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widget->right.color = node->border.rightColor;
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break;
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default:
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break;
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}
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}
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return ctx;
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}
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U0 @render_image_element(@html_dom_node* node, HtmlRenderer* renderer)
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@ -1753,7 +1773,7 @@ U0 @render_node_list(@html_dom_node* node, HtmlRenderer* renderer)
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@handle_tag_specific_functions(node, renderer);
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I64 i;
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Context2DWidget* block_widget = NULL;
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BorderedRectWidget* block_widget = NULL;
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// If the element is an image,
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if (!StrICmp(node->tagName, "img")) {
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@ -1763,15 +1783,10 @@ U0 @render_node_list(@html_dom_node* node, HtmlRenderer* renderer)
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@render_form_input_element(node, renderer);
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// or, if the element has CSS display: block, inline-block, insert a block widget for the element's opening tag
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} else if (node->display == CSS_DISPLAY_BLOCK || node->display == CSS_DISPLAY_INLINE_BLOCK) {
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block_widget = Gui.CreateWidget(renderer->win, WIDGET_TYPE_CONTEXT2D,
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block_widget = Gui.CreateWidget(renderer->win, WIDGET_TYPE_BORDERED_RECT,
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U64_MAX, U64_MAX, 0, 0);
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// If we have exact dimensions for the element in pixels, create the rect now
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if (node->widthDistanceType == CSS_DISTANCE_PIXELS && node->heightDistanceType == CSS_DISTANCE_PIXELS) {
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block_widget->ctx = @create_bordered_rect_from_resolved_node(node);
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block_widget->width = block_widget->ctx->width;
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block_widget->height = block_widget->ctx->height;
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block_widget->fast_copy = TRUE;
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}
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// Try to set dimensions if we can
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@set_bordered_rect_from_resolved_node(node, block_widget);
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block_widget->data = node;
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}
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@ -1782,7 +1797,7 @@ U0 @render_node_list(@html_dom_node* node, HtmlRenderer* renderer)
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// if the element has CSS display: block, inline-block, insert a block widget for the element's closing tag
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if (node->display == CSS_DISPLAY_BLOCK || node->display == CSS_DISPLAY_INLINE_BLOCK || !StrICmp(node->tagName, "br")) {
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block_widget = Gui.CreateWidget(renderer->win, WIDGET_TYPE_CONTEXT2D,
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block_widget = Gui.CreateWidget(renderer->win, WIDGET_TYPE_BORDERED_RECT,
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U64_MAX, U64_MAX, 0, 0);
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if (node->display == CSS_DISPLAY_BLOCK || node->display == CSS_DISPLAY_INLINE_BLOCK) {
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block_widget->width = -0xbeef;
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