Everywhere: Use ctx->fill()

This commit is contained in:
Alec Murphy 2025-03-25 11:24:29 -04:00
parent b280ae3501
commit 6232873c49
6 changed files with 11 additions and 10 deletions

View file

@ -58,8 +58,9 @@ U0 @system_menu_show(Context2DWidget* widget)
{ {
sys_menu->x = 0; sys_menu->x = 0;
sys_menu->y = 32; sys_menu->y = 32;
if (widget->width == 30 && widget->height == 30) if (widget->width == 30 && widget->height == 30) {
Fill2D(widget->ctx, Color(192, 192, 192)); widget->ctx->fill(Color(192, 192, 192));
}
Gui.Window.Show(sys_menu); Gui.Window.Show(sys_menu);
Gui.Window.SetFocus(sys_menu); Gui.Window.SetFocus(sys_menu);
Gui.Window.Refresh(sys_menu); Gui.Window.Refresh(sys_menu);

View file

@ -90,7 +90,7 @@ U0 @taskswitcher_render_win_thumbs(Window* win)
cursor = Gui.CreateWidget(win, WIDGET_TYPE_CONTEXT2D, -999, -999, cursor = Gui.CreateWidget(win, WIDGET_TYPE_CONTEXT2D, -999, -999,
win_thumb_container_size, win_thumb_container_size); win_thumb_container_size, win_thumb_container_size);
cursor->ctx = NewContext2D(win_thumb_container_size, win_thumb_container_size); cursor->ctx = NewContext2D(win_thumb_container_size, win_thumb_container_size);
Fill2D(cursor->ctx, Compositor.theme.color.hilight); cursor->ctx->fill(Compositor.theme.color.hilight);
I64 min_caption_width = 0; I64 min_caption_width = 0;
win_items = 0; win_items = 0;
@ -129,13 +129,13 @@ U0 @taskswitcher_render_win_thumbs(Window* win)
(win_thumb_container_size * cur_item) + item_offset, 0, (win_thumb_container_size * cur_item) + item_offset, 0,
win_thumb_container_size, win_thumb_container_size); win_thumb_container_size, win_thumb_container_size);
widget->ctx = NewContext2D(win_thumb_container_size, win_thumb_container_size); widget->ctx = NewContext2D(win_thumb_container_size, win_thumb_container_size);
Fill2D(widget->ctx, NULL); widget->ctx->fill(0);
win_scale = 1.0; win_scale = 1.0;
while (iter_list->window->backing_store->width * win_scale > win_thumb_size || iter_list->window->backing_store->height * win_scale > win_thumb_size) while (iter_list->window->backing_store->width * win_scale > win_thumb_size || iter_list->window->backing_store->height * win_scale > win_thumb_size)
win_scale -= 0.001; win_scale -= 0.001;
win_scaled = Scale2D(iter_list->window->backing_store, win_scale, win_scale); win_scaled = Scale2D(iter_list->window->backing_store, win_scale, win_scale);
Fill2D(widget->ctx, NULL); widget->ctx->fill(0);
Blot2D(widget->ctx, Blot2D(widget->ctx,
(win_thumb_container_size / 2) - (win_scaled->width / 2), (win_thumb_container_size / 2) - (win_scaled->width / 2),
(win_thumb_container_size / 2) - (win_scaled->height / 2), (win_thumb_container_size / 2) - (win_scaled->height / 2),

View file

@ -109,13 +109,13 @@ VerticalScrollBarWidget* vscroll = Gui.CreateWidget(win, WIDGET_TYPE_VERT_SCROLL
vscroll->height = 128; vscroll->height = 128;
Context2DWidget* status = Gui.CreateWidget(win, WIDGET_TYPE_CONTEXT2D, 0, 0, Display.Width(), 44); Context2DWidget* status = Gui.CreateWidget(win, WIDGET_TYPE_CONTEXT2D, 0, 0, Display.Width(), 44);
status->ctx = NewContext2D(Display.Width(), 44); status->ctx = NewContext2D(Display.Width(), 44);
Fill2D(status->ctx, Color(204, 204, 204, win->opacity)); status->ctx->fill(Color(204, 204, 204, win->opacity));
U0 @terminal_create_new_instance() U0 @terminal_create_new_instance()
{ {
U32 init_bg_color = t->color.background; U32 init_bg_color = t->color.background;
init_bg_color.u8[3] = win->opacity; init_bg_color.u8[3] = win->opacity;
Fill2D(t->backing_store, init_bg_color); t->backing_store->fill(init_bg_color);
active_term = t; active_term = t;
sh = @shell_new; sh = @shell_new;
sh->session = &Compositor.session; sh->session = &Compositor.session;

View file

@ -749,7 +749,7 @@ I64 @umami_input_get_text_width(BitmapFontTextInputWidget* widget)
I64 text_width = PutS2D(NULL, widget->font, 0, 0, Color(0, 0, 0), -1, &widget->text); I64 text_width = PutS2D(NULL, widget->font, 0, 0, Color(0, 0, 0), -1, &widget->text);
Context2D* ctx = NewContext2D(text_width, widget->font->line_height); Context2D* ctx = NewContext2D(text_width, widget->font->line_height);
Fill2D(ctx, 0); ctx->fill(0);
PutS2D(ctx, widget->font, 0, 0, Color(128, 255, 255), -1, &widget->text); PutS2D(ctx, widget->font, 0, 0, Color(128, 255, 255), -1, &widget->text);
for (x = ctx->width - 1; x > -1; x--) { for (x = ctx->width - 1; x > -1; x--) {

View file

@ -194,7 +194,7 @@ U0 @compositor_set_wallpaper(Context2D* ctx, U32 mode, U32 background)
switch (mode) { switch (mode) {
case CPZ_WALLPAPER_CENTERED: case CPZ_WALLPAPER_CENTERED:
tmp = NewContext2D(Display.Width(), Display.Height()); tmp = NewContext2D(Display.Width(), Display.Height());
Fill2D(tmp, background); tmp->fill(background);
CopyRect2D(tmp, CopyRect2D(tmp,
(Display.Width() / 2) - (ctx->width / 2), (Display.Width() / 2) - (ctx->width / 2),
(Display.Height() / 2) - (ctx->height / 2), (Display.Height() / 2) - (ctx->height / 2),

View file

@ -20,7 +20,7 @@ U0 @systemtray_register_item(I64 addr)
Context2DWidget* item = Gui.CreateWidget( Context2DWidget* item = Gui.CreateWidget(
Compositor.menubar.win, WIDGET_TYPE_CONTEXT2D, -24, 0, 24, 24); Compositor.menubar.win, WIDGET_TYPE_CONTEXT2D, -24, 0, 24, 24);
item->ctx = NewContext2D(item->width, item->height); item->ctx = NewContext2D(item->width, item->height);
Fill2D(item->ctx, Color(0, 0, 0, 0)); item->ctx->fill(0);
MemSetI64(addr, item, 1); MemSetI64(addr, item, 1);
} }