Everywhere: Use ctx->fill()

This commit is contained in:
Alec Murphy 2025-03-25 11:24:29 -04:00
parent b280ae3501
commit 6232873c49
6 changed files with 11 additions and 10 deletions

View file

@ -194,7 +194,7 @@ U0 @compositor_set_wallpaper(Context2D* ctx, U32 mode, U32 background)
switch (mode) {
case CPZ_WALLPAPER_CENTERED:
tmp = NewContext2D(Display.Width(), Display.Height());
Fill2D(tmp, background);
tmp->fill(background);
CopyRect2D(tmp,
(Display.Width() / 2) - (ctx->width / 2),
(Display.Height() / 2) - (ctx->height / 2),