System/Libraries/Html/Renderer: Render INPUT type=password

This commit is contained in:
Alec Murphy 2025-04-10 11:41:13 -04:00
parent 42e4f89b8b
commit 4992c222d7

View file

@ -511,6 +511,7 @@ U0 @render_form_element(@html_dom_node* node, HtmlRenderer* renderer)
return;
ButtonWidget* btn = NULL;
TextInputWidget* input = NULL;
if (!StrICmp(type, "button")) {
btn = Gui.CreateWidget(renderer->win, WIDGET_TYPE_BUTTON, U64_MAX, U64_MAX, 64, 16); // FIXME: Derive width/height
@ -528,9 +529,17 @@ U0 @render_form_element(@html_dom_node* node, HtmlRenderer* renderer)
}
if (!type || !StrICmp(type, "text")) {
btn = Gui.CreateWidget(renderer->win, WIDGET_TYPE_INPUT, U64_MAX, U64_MAX, 64, 16); // FIXME: Derive width/height
btn->data = node;
StrCpy(&btn->text, @t(value, value, ""));
input = Gui.CreateWidget(renderer->win, WIDGET_TYPE_INPUT, U64_MAX, U64_MAX, 64, 16); // FIXME: Derive width/height
input->data = node;
StrCpy(&input->text, @t(value, value, ""));
return;
}
if (!StrICmp(type, "password")) {
input = Gui.CreateWidget(renderer->win, WIDGET_TYPE_INPUT, U64_MAX, U64_MAX, 64, 16); // FIXME: Derive width/height
input->is_password = TRUE;
input->data = node;
StrCpy(&input->text, @t(value, value, ""));
return;
}
}