Everywhere: Set default ctx->opacity to -1
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2 changed files with 4 additions and 1 deletions
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@ -670,6 +670,7 @@ Context2D* NewContext2D(I64 width, I64 height,
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ctx->width = width;
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ctx->height = height;
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ctx->fb = CAlloc((width * height) * bpp / 8);
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ctx->opacity = -1;
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return @create_callable_context2d(ctx);
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}
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@ -819,7 +820,7 @@ U0 Blot2D(Context2D* dst, I64 x, I64 y, Context2D* src)
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dst_col = Peek2D(dst, x + xx, y + yy);
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alpha = src_col.u8[3] / 128; // FIXME: Alpha blending not working correctly.
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plot_col = Blend2D(alpha, dst_col, src_col);
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if (src->opacity) {
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if (src->opacity > -1) {
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plot_col.u8[3] = src->opacity;
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}
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Plot2D(dst, x + xx, y + yy, plot_col);
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@ -1454,6 +1455,7 @@ U0 @graphics2d_init()
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Graphics2D.fb->width = Display.width;
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Graphics2D.fb->height = Display.height;
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Graphics2D.fb->fb = Display.fb;
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Graphics2D.fb->opacity = -1;
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Graphics2D.qwords = (Display.width * Display.height) / 2;
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Fill2D(Graphics2D.fb, 0x0);
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}
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