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53
Include/Gui.HC
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53
Include/Gui.HC
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U0 @gui_event_loop(CTask* task)
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{
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Fs->ipc = task->ipc;
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IpcMessage* msg;
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while (1) {
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msg = Ipc.MsgRecv();
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if (msg) {
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switch (msg->type) {
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// TODO:
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case CPZ_MSG_WIN_WIDGET_DESTROY:
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@gui_widget_destroy(msg->payload);
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case CPZ_MSG_WIN_MOVE_TO:
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break;
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case CPZ_MSG_WIN_KEY_PRESS:
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if (msg->payload(Window*)->callback.keypress)
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msg->payload(Window*)->callback.keypress(msg->payload, msg->i64);
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@gui_window_repaint(msg->payload, msg->type);
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Compositor.theme.window_repaint(msg->payload, msg->type);
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if (msg->payload(Window*)->callback.repaint)
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msg->payload(Window*)->callback.repaint(msg->payload);
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break;
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case CPZ_MSG_WIN_MOUSE_AT:
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if (msg->payload(Window*)->callback.mouseat)
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msg->payload(Window*)->callback.mouseat(msg->payload);
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@gui_window_repaint(msg->payload, msg->type);
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Compositor.theme.window_repaint(msg->payload, msg->type);
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if (msg->payload(Window*)->callback.repaint)
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msg->payload(Window*)->callback.repaint(msg->payload);
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break;
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case CPZ_MSG_WIN_MOUSE_WHEEL:
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case CPZ_MSG_WIN_LEFT_BTN_UP:
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case CPZ_MSG_WIN_LEFT_BTN_DOWN:
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case CPZ_MSG_WIN_RIGHT_BTN_UP:
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case CPZ_MSG_WIN_RIGHT_BTN_DOWN:
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case CPZ_MSG_WIN_REPAINT:
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@gui_window_repaint(msg->payload, msg->type);
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Compositor.theme.window_repaint(msg->payload, msg->type);
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if (msg->payload(Window*)->callback.repaint)
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msg->payload(Window*)->callback.repaint(msg->payload);
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break;
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// FIXME: add CPZ_MSG_WIN_RESIZE
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default:
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break;
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}
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Free(msg);
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}
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Sleep(1);
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}
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}
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Ipc.InitQueue(Fs);
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Spawn(&@gui_event_loop, Fs, Fs->task_name, 1);
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System.Log(Fs, "Task running at 0x%08x", Fs);
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