System/Libraries/Graphics2D: Add @get_truetype_text_width()
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@ -1126,6 +1126,57 @@ I64 Print2D(Context2D* ctx, BitmapFont* font, I64 x, I64 y,
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return retval;
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}
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I64 X1Pos(CDC* src)
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{
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I64 x = 0;
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I64 y = 0;
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I64 color;
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while (x < src->width) {
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y = 0;
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while (y < src->height) {
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color = GrPeek(src, x, y);
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if (color)
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return x;
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y++;
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}
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x++;
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}
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return -1;
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}
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I64 X2Pos(CDC* src)
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{
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I64 x = src->width - 1;
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I64 y = src->height - 1;
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I64 color;
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while (x > -1) {
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y = src->height - 1;
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while (y > -1) {
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color = GrPeek(src, x, y);
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if (color)
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return x;
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y--;
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}
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x--;
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}
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return -1;
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}
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I64 @get_truetype_text_width(U8* font_name, I64 size, U8* text)
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{
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stbtt_fontinfo* font = Fonts->@(font_name);
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if (!font) {
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return 0;
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}
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I64 res = 0;
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CDC* dc = DCNew(Display.Width(), (size * 2));
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Free(dc->body);
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dc->body = @stbtt_RenderText(font, dc->width_internal, dc->height, ToI64(size * 1.5), text);
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res = X2Pos(dc) - X1Pos(dc);
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DCDel(dc);
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return res;
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}
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U0 Text2D(Context2D* ctx, U8* font_name, I64 x, I64 y, I64 size, U32 color, U8* text)
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{
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stbtt_fontinfo* font = Fonts->@(font_name);
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